The Manopoly® Game The Manopoly® Game
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1) Choose someone to be the Silent Partner. The Silent Partner's in charge of: All the investment funds (the money), Buildings and Property Deed Cards. The Silent Partner can play too but must keep their money separate from theinvestment funds.

2) The Silent Partner now gives each player $1 x 5, $5 x 5, $10 x 4, $20 x 4, $50 x 5, $100 x 6.  (Total $1000. Keepthe rest of the money in the box as the safe deposit box.)

3) Shuffle the Chance Cards and place them face down on their dirt patch on the game board.4) Shuffle the Cruising Park Cards and place them face down on their dirt patch on the game board.

5) Each player chooses a Token and places them on Home.

6) Put the dice by the game board.

So who goes first?
Each player rolls both dice. The highest roller starts, and play moves right.
On your turn...
1) Roll both dice.

2) Move your token counter-clockwise around the board that number of spaces.

3) Where did you land? Carry out the rules of that board space. See THE BOARD SPACES for details.
(Did you roll adouble? Roll the dice again, and take another turn. Now be careful, if you roll a double 3 times in a row, you mustgo immediately to the Hospital because something must be wrong with you!  Do not complete your third turn.)

4) Your turn ends. Pass the dice to the player to your right.
How do you win?
Move around the board (counter-clockwise) buying as many properties as you can. The more youown, the more money you'll make. With more money, you can buy more property and with moreproperty you can start to buy buildings. With buildings you'll be able to charge more money or evenexploit sexual favors from the other players. If you're the last player with money AND property whenall the other players have gone broke AND lost their properties; They're bankrupt and YOU'RE THEWINNER!

Not so fast!
Remember, in Manopoly just because you're broke doesn't mean you're out. If you owe money toanother player but don't have enough AND are unwilling to sell your property to raise the money; It'stime to spin! Give the other player all the money you have and use the spinner to perform sexualfavors in lieu of money. You can do this on each turn to keep moving along the board until you havemoney again.  Now be aware, that while this might not make you a winner, it will make you awhore!

Help I'm broke!
1. Try to raise money. If you owe money and can't pay, try to raise money by sellingbuildings and/or properties back to the Silent Partner for half their board price.
• Sell your Bathhouses back to the Silent Partner for half the cost price and exchangethem for 2 Gay Bars.
• Sell your Gay Bars back to the Silent Partner for half the cost price.

Property CANNOT be mortgaged! Once you've sold property back to the Silent Partner, it's back onthe market and can be sold again at full price to you or another player.

2) If you're still in debt, you're broke and could be out of the game!Do you owe another player? Give them what money you do have and try your luck at the spinner.Give it a spin and if you perform the sexual favor, the player will accept it in lieu of payment.Not willing to perform the sexual favor?  Well then now you're out of the game!Return any Hospital Discharge Cards to the bottom of the Chance card deck, lower your head inshame and wait patiently while the other players continue to play without you.

3) The remaining players keep playing until there is only one person left in the game or untileveryone orgasms; In which case, you're all winners!

Note: The Silent Partner CANNOT accept sexual favors in lieu of money. If you owe the SilentPartner money and don't have it, you will have to try to raise money but if you can't raise enough,you're out!
THE BOARD SPACES
Properties - There are three types of properties that you can buy: Streets, which come in color sets, Cruising Parks, andplaces of opportunity which include the XXX Bookstore, The Gym and Nude Beach.

Unowned Properties - When you land on an unowned Street, Cruising Park, XXX Bookstore, Nude Beach or The Gym, youcan buy it or leave it.
Want to buy it? Pay the price on the board space, and take the Property Deed card from the Silent Partner.
Don't want to buy it?  Your refusal to buy the property sends its market value plummeting!  Now the Silent Partner must offer itto the next player at half the board price! If that player doesn't want it, the market value plummets again cutting the price byhalf of the reduced price. This process continues from player to player, reducing the price by half each time until the propertysells. The eventual buyer of the property pays the Silent Partner, who gives them the Property Deed card.

Collect color sets!
Each Gayborhood is identified by a gay pride color.  When you own each Street in a color set: You can double the fee forthose Streets! You may build Gay Bars to charge even more money or build Bathhouses to extort sexual favors from the otherplayers! See BUILDINGS for details.

Owned Properties!
When you land on a property that someone else owns, you must pay the owner's fee and/or follow the rules located on theProperty Deed card.

Cruising Parks!
Take the top card from the Cruising Card deck and read the narrative aloud.  Then do what it says or pay up!  Return it to thebottom of the deck when done.  See CRUISING PARK CARDS for more details.

Action Spaces!
Home - When you pass or land on the Home space, collect $100 from the Silent Partner.
Chance - Take the top card from the Chance deck, and do what it says. Return it to the bottom of the deck when done.
Parking Garage - Relax! Take a minute to use the bathroom or count and/or arrange your cards while you await your next turn.
Hospital Visitor - Don't worry. If you land here, put your token in the parking area of the Hospital parking lot.
Emergency 911 - Move your token to the Hospital space now! Do not collect $100 for passing Home. Your turn is then over.
You can still collect fees, buy buildings and/or trade with other players while you await your turn to be discharged.
BUILDINGS
(You can build buildings at any time. It doesn't have to be during your turn.)Building Gay BarsAs soon as you own a color set, it's time to party and build some Gay Bars. Pay the Silent Partner the cost on the PropertyDeed card, and place a Gay Bar on the Street.  You don't have to build evenly but you can only have 2 Gay Bars on a Street.

Building Bathhouses
Once you have at least 2 Gay Bars on a street, it's time to get naughty and build a Bathhouse! Pay the Silent Partner the coston the Property Deed card, return 2 Gay Bars to the safe deposit box, and replace them with a Bathhouse on the Street. Youcan only have 1 Bathhouse on a street.

DEALS AND TRADES
You can buy, sell, or swap property with other players at any time. You must sell the buildings on a color set to the SilentPartner before you can sell or trade a Street. You cannot sell nor trade buildings to another player. Property can be traded for cash, other property, and/or Hospital Discharge cards but NOT sexual favors. The amount is decided by the players making the deal.
Chance Cards
*These cards bring an element of random chance to the game. They're pretty self-explanatory and may reward you with extra money, cost you money, surprise and/or offend you; You may even find a Hospital Discharge Card or two. Your odds are half chance, so are everybody else's.

Cruising Park Cards
*These cards are designed to bring an element of role play to the game. Each card contains two sections; A narrative, that you must read aloud.  Followed by an action OR payment required to complete your turn. When you land on a Cruising Park that is owned by another player, you take the top card from the Cruising Card deck and read the “narrative” aloud. The narrative sets the scene and may describe someone who is nothing like the other player, so you may have to use your imagination!

Note: While it is not required to act out the narrative part, it can be more fun if you and the other player act out the scene to the best of your ability. Role play is a favorite for many guys. I mean, who doesn't enjoy a good role play now and again?

Then we come to the action OR payment part of the card. In order to complete our turn, you must either perform the sexual action (for a duration of no more than 3 minutes) with the other player or simply pay them the money.  After you've finished, you return the card to the bottom of the deck.
Spinner Rules:
1) Flick those balls!  That's right, flick 'em hard!  Ouch!  Where's the headpointing?  Oh you got that one, eh?  Kinky!
2) Now ROLL a single DICE to see how many MINUTES you have to performthe favor for the other player.
3) After you've performed the dirty deed, your turn ends.  Pass the dice to theplayer to your right.
Alright, so while the obvious intention is for YOU to perform the sexual favor for/on HIM;
Being Top/Bottom or Versatile can create an unexpected variable but can also lead to some equally unexpected
surprises or potentially some awkwardness. To make this less complicated, let's have both players choose what works best for them.

Most importantly, regardless of which action the spinner lands on please respect each others boundaries, comfort zones and preferences.

Kiss or be kissed - Put your lips together and press them against his.
Spank or be spanked - Bare ass, dressed, bent over or standing, someone's getting spanked!
Fuck or be fucked - Now we're talking! No, seriously you better talk this one over first. Condoms or bareback, him or you, fast or slow, there's a lot you need to know but someone's getting in the ass!
Finger or be fingered - Spread those cheeks and let's poke that pucker!
Suck or be sucked - Hey, who doesn't enjoy a blowjob? An no, you don't have to swallow but we're pretty sure no one is going to stop you, if you should be so inclined.
Rim or be rimmed - It may not be for everyone, an if it's not for you, you can always just pay him the money... But we think you'll tongue-punch his fart box!
The Manopoly® Game The Manopoly® Game
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